Ultimate Texas Holdem House Edge
Posted By admin On 01/08/22Ultimate texas holdem house edge People also ask: ID Keyword Suggestions Search Volume Results Google Search CPC; 1: ultimate texas holdem house edge: 43348: 875147175: ultimate texas holdem house edge: $89.2USD: 2: pogo free texas holdem: 25746: 416846239: pogo free texas holdem: $15.6USD: 3: tbs texas holdem: 43671: 82717724: tbs texas holdem. The house edge for UTH is 2.18497%. The player checks pre-Flop on 62.29261% of the hands. The player raises 4x pre-Flop on 37.70739% of the hands. The player has a pre-Flop edge over the house on 35.29412% of the hands. Deposits of £10, £20, £50, £100 matched Ultimate Texas Holdem Poker House Edge with a bonus offer of same value (14-day expiry). Total of four (4) Deposit bonuses + bonus spins offers available. 35x real money cash wagering of bonus offer amount must be met (30 days from deposit) Ultimate Texas Holdem Poker House Edge on eligible casino.
- Ultimate Texas Holdem Trips Bet House Edge
- Ultimate Texas Holdem Strategy
- Ultimate Holdem Odds
- Unlimited Practice Holdem Poker Wizard
- Ultimate Texas Hold'em Rules
- House Advantage Ultimate Texas Holdem
- Of course, as with all casino table games, Ultimate Texas Hold’em provides the casino with a slight edge. However, the house edge is just 2.2% of your initial ante, or about 0.5% of your total bets, meaning that walking away a winner is very possible.
- Ultimate Texas Holdem House Edge, super slot triple thunder fruit machine, casino no guaruja, poker casino barriere deauville.
Most players go to the casino with a favorite game in mind and will play it regardless of its house edge. This is not the best play. The main goal of gambling is to win. The correct action is to play the games with the highest chances of winning, even if you’re on a budget.
Blackjack
The game with the lowest house edge in a casino is usually blackjack. There are rules that may change the return of blackjack from one casino to another. The most important rule in a blackjack game is that it pays 3-2 on blackjack. If the table pays 6-5 on a natural, keep walking.
It is also important for the blackjack game to allow double down on any two cards and after splitting. Other rules that benefit players include permitting surrender and resplitting aces. It is also best to find blackjack tables where the dealer stays on all 17’s.
Craps
Craps is often the best or second best game in a casino. The higher the odds allowed, the lower the house edge. That is because there is no house edge on an odds bet at a craps game. It theoretically returns 100% to the player. The best bet on the craps table to start a roll is the Don’t Pass. Don’t Come is the identical bet and has the same edge, but is only available after the come out roll. The Pass Line is the second best bet. The Come offers identical odds for rolls after the come out.
Placing numbers is the next best bets at a craps table. The Field is reasonable as long as 12 pays triple. Most of the other wagers at a craps table are sucker bets. The closer you get to the middle of the table, the higher the house edge.
Ultimate Texas Hold’em
Ultimate Texas Hold’em is a complex game with a surprisingly low house edge. The game is based on Texas Hold’em where players are up against only the dealer. Players receive 99.6% returned on average.
Video Poker
Video poker can be a great game. Depending on the pay table, it may be the best in the casino. Some casinos offer better video poker than others. Check out VPFree2.com to find the best video poker in your local casino. It may offer a better return than blackjack or any other table game. Make sure to always wager five coins and learn basic strategy.
Ultimate Texas Holdem Trips Bet House Edge
Worst Casino Games to Play
Some casino games should never be played. This is due to the massive house edge or speed of the game. The games below are among the worst in any casino.
Big Six Wheel
The Big Six Wheel is the worst table game in a casino. The best bet has a house edge of 11%. The worst long shot bets have a 24% edge. This game is often found at the entrance of the casino. Keep walking past it.
Double Zero Roulette
Double Zero Roulette is often referred to as American Roulette. That is because you will not find the game in most other countries. The game has a 5.26% house edge on all but one bet on the wheel. The other bet, one that is impossible on a single zero wheel, has a 7.89% edge. A player that wagers $10 per spin will lose $31 an hour on average.
Casino War
The house edge on Casino War is 2.9%. That is not terrible by itself. The problem lies in that over 500 hands per hour can be played. This means that players can lose 15 bets per hour at the Casino War table. The house edge on the tie side bet is nearly 20%. If you must play this game, make sure to at least avoid that sucker bet.
Slots
Slots are the most popular game in the casino. The edge on most penny slots is 10%. Considering the hundreds of spins a player can make per game, this adds up fast. If you must play slots, choose the old reel-style games for $1 or higher. It will cut the house edge by at least half.
Mississippi Stud and Caribbean Stud
Mississippi Stud is a newer carnival game. It requires players to place as many as four bets. The edge on this game is 5% with wild variance. Caribbean Stud deserves an honorable mention as its edge and variance are nearly identical. Players looking to play poker table games should learn Ultimate Texas Hold’em.
Related Posts:
Ultimate Texas Hold'em (UTH) is one of the most popular novelty games in the market. For that reason, it is important to understand the multitude of ways that UTH may be vulnerable to advantage play. Many of my recent posts have concerned some of these possibilities. But the computations are tedious. It took my computer 5 days to run the cycle where the AP sees one dealer hole-card (see this post). Then my computer spent 8 days analyzing the situation where the AP sees one dealer hole-card and one Flop card (see this post). After that, my computer crunched hands for just over 2 days considering computer-perfect collusion with six players at the table (see this post). After all of this time spent on more advanced plays, I decided to take a step back to compute the house edge off the top, using perfect basic strategy and no advantage play. It took my computer three days to run the pre-Flop cycle and another two days to run the Flop cycle. Finally, I have some basic strategy data to present.
This analysis has been done before and has been done better by both Michael Shackleford and James Grosjean. In particular, Michael Shackleford's extraordinary page on UTH includes a practical strategy for the Flop (check / raise 2x) and Turn/River (raise 1x / fold) bets, which I will borrow here in my presentation. In light of what has been done before, if I had nothing new to offer here, I would forgo this post. However, as the reader will soon see, this work includes megabytes of new fun.
As a reminder, here are the rules for UTH (taken from this document):
The player makes equal bets on the Ante and Blind.
Five community cards are dealt face down in the middle of the table.
The dealer gives each player and herself a set of two starting cards, face down.
Players now have a choice:
Check (do nothing); or
Make a Play bet of 3x or 4x their Ante.
The dealer then reveals the first three community cards (the 'Flop' cards).
Players who have not yet made a Play bet have a choice:
Check: or
Make a Play bet of 2x their Ante.
The dealer then reveals the final two community cards (the 'Turn/River' cards).
Player who have not yet made a Play bet have a choice:
Fold and forfeit their Ante and Blind bets; or
Make a Play bet of 1x their Ante.
The dealer the reveals her two starting cards and announces her best five-card hand. The dealer needs a pair or better to 'qualify.'
Now what? Well, either the dealer qualifies or she doesn't. The player beats, ties or loses to the dealer. Either the player's hand is good enough to qualify for a 'Blind' bonus payout, it doesn't. The following table hopefully clarifies all of these possibilities and gives the payouts in every case:
The final piece of the puzzle is the Blind bet. As the payout schedule above shows, if the player wins the hand, regardless if the dealer qualifies, then the player's Blind bet is paid according to the following pay table:
Royal Flush pays 500-to-1.
Straight Flush pays 50-to-1.
Four of a Kind pays 10-to-1.
Full House pays 3-to-1.
Flush pays 3-to-2.
Straight pays 1-to-1.
All others push.
Combinatorial Analysis
The following spreadsheet contains my full combinatorial analysis. It presents the 169 unique starting hands, together with the edge for checking and raising 4x. The sheet also gives the number of hands equivalent to the listed hand (the suit-permutations). For example, because the starting hand (2c,7d) is equivalent to (2h, 7s), only the hand (2c,7d) was analyzed.
In particular:
The house edge for UTH is 2.18497%.
The player checks pre-Flop on 62.29261% of the hands.
The player raises 4x pre-Flop on 37.70739% of the hands.
The player has a pre-Flop edge over the house on 35.29412% of the hands.
The player should never raise 3x pre-Flop.
Pre-Flop Strategy
Here is a summary of pre-Flop basic strategy taken from the spreadsheet above:
Ultimate Texas Holdem Strategy
Raise 4x on the following hands, whether suited or not:
A/2 to A/K
K/5 to K/Q
Q/8 to Q/J
J/T
Raise 4x on the following suited hands:
K/2, K/3, K/4
Q/6, Q/7
J/8, J/9
Raise on any pair of 3's or higher.
Check all other hands.
Flop Strategy
A Flop decision to check or raise 2x is only possible if the player checked pre-Flop. By reference to the pre-Flop strategy above, it turns out there are exactly 100 equivalence classes of starting hands where the player checked pre-Flop. I re-ran my UTH basic strategy program to consider each of these 100 hands and each possible Flop that can appear with that starting hand. For each starting hand where the player checked pre-Flop, there are combin(50,3) = 19,600 Flops to consider. Thus, altogether, I had to evaluate the Flop decision to check or raise 2x for 100 x 19,600 = 1,960,000 situations.
The following four spreadsheets contain the analysis for each of these 1,960,000 possibilities. Each spreadsheet contains the full data for 25 starting hands for the player. Note, these spreadsheets are each approximately 20M in size:
To understand the data in these spreadsheets, the following image gives the first few Flop decisions for the player starting hand (8c, Jd) (see spreadsheet #3):
For example, consider the hand player = (8c, Jd), Flop = (2c, 3c, Jc). Then the EV for checking is 1.267304 and the EV for raising 2x is 1.848414. As is intuitively obvious (because the player paired his Jack), raising 2x is correct here.
Now look at the hand right below that, player = (8c, Jd) and Flop = (2c, 3c, Qc). This is also a hand where the player should raise 2x (the decision is very close), but I have very little intuition for why this might be the case. Perhaps because there is a runner-runner straight draw and a flush draw.
Now look at the very next row. When the player holds (8c, Jd) and the Flop is (2c, 3c, Kc), then it is correct to check. The runner-runner straight no longer exists.
Any attempt to quantify such subtleties into a full strategy must surely be a painstaking task. The reader is invited to cull these four spreadsheets (approx. 80M) and create such a complete strategy for himself: I am going to forgo this exercise.
Michael Shackleford's approximation to Flop strategy is simple and smart. The player should raise 2x with two pair or better, a hidden pair (except pocket 2's) or four to a flush with a kicker of T or higher. We see that the hand given above, where player = (8c, Jd), Flop = (2c, 3c, Qc), violates Shackleford's strategy. It is four to a flush with kicker 8c. Shackleford's incorrect strategy for this hand corresponds to a very small loss of EV (0.377%). This small loss of EV is well worth the investment, given the strategic simplicity it yields.
Turn/River Strategy
One can certainly use Shackleford's very easy Turn/River strategy for the final Turn/River decision: The player should raise 1x when he has a hidden pair, or there are fewer than 21 dealer outs that can beat the player, otherwise he should fold.(see the thread on WizardofVegas.com for a discussion about the meaning of '21 outs.') One can also use Grosjean's more complex strategy from Exhibit CAA, that I won't repeat here. Good luck getting a copy of CAA. (James, make your book available! Please!).
My complete method here, were I to do it, would be to post spreadsheets containing computer-perfect play so that the reader could devise his own Turn/River strategy. By reference to the Flop strategy spreadsheets given above, of the 1,960,000 Flop possibilities, exactly 1,273,842 of them correspond to the player checking on the Flop. Each of these checking possibilities yields an additional combin(47,2) = 1,081 Turn/River hands to complete the board, where the player then has to then choose to either fold or raise 1x on each. That is, the complete spreadsheet analysis of the Turn/River decision would mean posting a total of 1,960,000 x 1,081 = 1,377,023,202 hands for the reader to consider.
Yeah, well ... at any rate, for the curious, here is my derivation of Shackleford's result concerning playing hands with 20 or fewer dealer outs:
Clearly if the player folds, then his EV is -2.
Let N be the number of outs under consideration for the dealer to beat the player. Then the probability that the dealer's first card is an out is p = N/45. For his second card, the dealer who whiffed on his first card most likely has 3 additional 'pair outs' to pair his first card and beat the player. He may also generate new straight or flush outs (call these 1 additional 'out,' so-called 'runner-runner'). So, the probability of the dealer beating the player by hitting an out on his second card is approximately (N + 4)/44.
Overall, the probability that the dealer beats the player is then,
Ultimate Holdem Odds
p = N/45 + [(45 - N)/45]*[(N + 4)/44].
Simplifying, we get:
p = (-N^2 + 85 N + 180)/(45*44)
Note that if the dealer doesn't hit an out, then he won't qualify. It follows that the EV for the player who raises 1x on the Turn/River bet is:
EV = p*(-3) + (1-p)*(1) = 1 - 4p.
We make the raise whenever EV > -2. That is, 1 - 4p > -2. Solving for p gives
p < 3/4.
That is, the player raises 1x when his chance of beating the dealer is 25% or higher.
Combining the two expressions for p, we see that EV > -2 whenever
(-N^2 + 85 N + 180)/(45*44) < 3/4.
Simplifying gives the quadratic equation,
N^2 - 85N + 1305 > 0
Unlimited Practice Holdem Poker Wizard
Solving this quadratic equation gives roots:
(1/2)*(85 + sqrt(2005)) = 64.9
(1/2)*(85 - sqrt(2005)) = 20.1
Ultimate Texas Hold'em Rules
For the quadratic equation to be positive, N must be either larger than both roots or smaller than both roots. That is, either N ≥ 65 or N ≤ 20. The first case is the 'impossible solution,' leading to the conclusion that there can be at most 20 dealer outs that can beat the player.
House Advantage Ultimate Texas Holdem
Conclusion
Here is a summary of the edges for the strategies referenced above:
Computer-perfect strategy for UTH yields a house edge of 2.18497%.
Shackleford's practical strategy for UTH yields a house edge of about 2.43%.
Grosjean's strategy for UTH in Exhibit CAA yields a house edge of 2.35%.